The Object bar along the top lets you transform the loaded shape without re-importing it. Everything here updates the cut, the previews and the G-code live.
Scale
Scale the part on each axis: X and Y (left tower) and U and V (right tower). With link ticked, all four scale together (uniform resize). Unlink to scale axes independently — for example to stretch a profile taller, or to make the left and right ends different sizes for a tapered cut. A unit toggle switches the inputs between % and mm, so you can dial in an exact finished size.
Offset
Move the shape within the foam: X/Y offsets the left-tower profile and U/V offsets the right-tower profile, measured from the 0,0 origin. Use this to position the part inside your block, or to deliberately offset one side relative to the other (which, combined with independent scaling, produces a skewed/morphed cut).
Rotate (UV twist)
The Rotate UV field twists the right-tower profile relative to the left, creating a helical/twisted cut along the length — twisted columns, washout in a wing, spiral forms. On a single-part load this rotates the second profile; on a morph it twists profile B.
Center U/V on X/Y
A one-click button that re-centres the U/V (right) profile on the X/Y (left) profile, handy after independent scaling/offsetting has pushed the two ends out of alignment and you want them concentric again.
Why transform here instead of in CAD?
Doing it in the tool means you can fit one imported profile to many different block sizes and machines, try a twist or taper in seconds, and see the effect on cut time and fit immediately — all without round-tripping back to a drawing program.